FeralShadow wrote:Didn't read all these posts, don't have the time.
OP I certainly see your point though I'm going to say that I think the majority of the problem arises from newbie characters not being properly informed prior to getting out into the "big bad world"
However, I did it and learned and made myself better, there's nothing stopping other people. But, I'm the exception. I like playing dangerously and "fending for myself" so to say. A lot of casual players don't.
This is going to get flamed to hell, but what if new characters have two "tutorial" systems where the players learn everything from flying to scams to market to jumping to missions, and when they leave those systems they can't come back. They know the risks before they leave, and when they leave, they will have to look out for themselves. The tutorial systems will be super rare on resources (like two asteroids to practice mining on) and since you can't enter the system people wouldn't be able to get in there to make money off the market, and people in the system likely won't want to stick around because there would be an SP cap (say, 2mil sp before you're auto-moved out of the systems).
I think it'd solve a lot of problems. It'd give people a way to really learn the game without players trying to scam them out of the gate while keeping the viability of the game.
As to the wider point of casual gamers not wanting to fight for their life every day... well, that's kind-of the premise of the game. If you had 10% of the systems that you couldn't suicide gank in or anything, you'd have 500 miners and missioners in each one of those systems because they couldn't be suicide ganked, or people sitting in there getting their SP up in a perfectly safe environment. I'm not saying that it's a bad idea to have safe areas, but it needs to be done in a way so that people who play there are SEVERELY limited. The rest of us have to play dangerously and watch our backs, why do they not?
Edit: The solution to the vast majority of peoples' problems is to fly with friends, but lots of "casual" players in eve don't seem to want to do that. I don't get it.